

The curses apply the un-runed skill only. This is odd, since regular curses last 30 seconds and in the beta the curses lasted 30 seconds. The curses applied by Cursed Scythe only last 10 seconds. Other things to note about the cursed scythe: It could more than 3 swings if one curse is getting applied multiple times in a row. So in your OP about 3 swings should apply 3 curses - that isn't necessarily going to happen. Otherwise you may very well hit enemies without cursing them.Īlso keep in mind that it can apply the same curse multiple times in a row, it doesn't necessarily apply a curse that the target doesn't have. Make sure to use Trag'Ouls Corroded Fang so that it has a 100% chance to apply a curse. Otherwise it's only the target you're clicking on.Ĭursed Scythe applies to every enemy hit. Since you do AoE damage, an AoE 15% enemy health reduction is nice. But if you do, you'll kill anything that gets below 15% health automagically. I never manually cast Frailty as Inarius unless I was speed running. Since you're Inariusing up in the middle of the pack, the more that take all your damage multipliers, the shorter the entire fight and the less damage you take. Casting on a pack you haven't attacked yet further ensures it's up when your immediate targets die and you're repositioning.ĭecrepify with Dizzying Curse also allows that entire pack you just cursed to have a few get stunned, which benefits from your Krysbin's Sentence, making them take 300% damage. Manually casting that on a pack of mobs ensures that your buff will remain in place while you hack them down or, even better, before you engaged them. Cursed Scythe only applies to a single target, one curse per swing.ĭecrepify is usually also tied to Dayntee's Binding, which is up to 50% more damage reduction if Decrepify is active on a target.
